#include <ComposableCameraMoveToAction.h>

Inherits: UComposableCameraActionBase

This action moves the camera to a given position, regardless of camera rotation.

Public Attributes

Return Name Description
FVector TargetPosition
float MoveSpeed

TargetPosition

FVector TargetPosition

MoveSpeed

float MoveSpeed { 1.f }

Public Methods

Return Name Description
UComposableCameraMoveToAction
bool CanExecute_Implementation virtual
void OnExecute_Implementation virtual

UComposableCameraMoveToAction

UComposableCameraMoveToAction(const FObjectInitializer & ObjectInitializer)

CanExecute_Implementation

virtual

virtual bool CanExecute_Implementation(float DeltaTime, const FComposableCameraPose & CurrentCameraPose)

OnExecute_Implementation

virtual

virtual void OnExecute_Implementation(float DeltaTime, const FComposableCameraPose & CurrentCameraPose, FComposableCameraPose & OutCameraPose)