#include <ComposableCameraMoveToAction.h>
Inherits:
UComposableCameraActionBase
This action moves the camera to a given position, regardless of camera rotation.
Public Attributes¶
| Return | Name | Description |
|---|---|---|
FVector |
TargetPosition |
|
float |
MoveSpeed |
TargetPosition¶
FVector TargetPosition
MoveSpeed¶
float MoveSpeed { 1.f }
Public Methods¶
| Return | Name | Description |
|---|---|---|
UComposableCameraMoveToAction |
||
bool |
CanExecute_Implementation virtual |
|
void |
OnExecute_Implementation virtual |
UComposableCameraMoveToAction¶
UComposableCameraMoveToAction(const FObjectInitializer & ObjectInitializer)
CanExecute_Implementation¶
virtual
virtual bool CanExecute_Implementation(float DeltaTime, const FComposableCameraPose & CurrentCameraPose)
OnExecute_Implementation¶
virtual
virtual void OnExecute_Implementation(float DeltaTime, const FComposableCameraPose & CurrentCameraPose, FComposableCameraPose & OutCameraPose)