Auto-generated C++ reference for the ComposableCameraSystem plugin runtime module.

Regeneration

This section is regenerated from the plugin headers via Doxygen + moxygen. The source of truth is the code; this page mirrors it.

Core Runtime

Context stack, evaluation tree, director, modifier manager.

Actors

AActor-derived classes shipped with the plugin.

Camera Nodes

Every UComposableCamera*Node — the building blocks of composed cameras.

Transitions

Pose-blending transitions (UComposableCamera*Transition).

Modifiers

Player-camera-level modifiers applied after evaluation.

Interpolators

Spring, damper, and IIR interpolator primitives.

Splines

Spline types used by spline-guided nodes and transitions.

Actions

Scheduled camera actions (async / latent).

Async Curve Evaluators

Async Blueprint-latent curve evaluators.

Data Assets

Type assets, transition tables, project settings, node modifier data.

Blueprint API

Blueprint function library and Blueprint-authorable camera node base.

Interfaces

UINTERFACE / IInterface contract types.

Templates

Template helpers and typed interpolator wrappers.

Structs

USTRUCTs — init params, pose records, parameter blocks, etc.

Other UObjects

UObject-derived types that don't fit a more specific category.

Helpers

Non-reflected helper classes and inertializer primitives.

Enumerations

All enum class types.

Free Functions

Top-level macros and non-member functions.