#include <ComposableCameraInertializedTransition.h>
Public Methods¶
| Return | Name | Description |
|---|---|---|
ComposableCameraIndependentPositionalInertializer |
Defaulted constructor. | |
ComposableCameraIndependentPositionalInertializer |
Defaulted constructor. | |
ComposableCameraIndependentPositionalInertializer |
Defaulted constructor. | |
ComposableCameraIndependentPositionalInertializer inline |
||
FVector |
Evaluate inline |
|
FVector |
Evaluate inline |
ComposableCameraIndependentPositionalInertializer¶
ComposableCameraIndependentPositionalInertializer() = default
Defaulted constructor.
ComposableCameraIndependentPositionalInertializer¶
ComposableCameraIndependentPositionalInertializer(const ComposableCameraIndependentPositionalInertializer &) = default
Defaulted constructor.
ComposableCameraIndependentPositionalInertializer¶
ComposableCameraIndependentPositionalInertializer(ComposableCameraIndependentPositionalInertializer &&) = default
Defaulted constructor.
ComposableCameraIndependentPositionalInertializer¶
inline
inline ComposableCameraIndependentPositionalInertializer(const FComposableCameraPose & LastSourceCameraPose, const FComposableCameraPose & ThisSourceCameraPose, const FComposableCameraPose & ThisTargetCameraPose, float BlendTime, float DeltaTime)
Evaluate¶
inline
inline FVector Evaluate(float BlendDuration, FVector TargetLocation)
Evaluate¶
inline
inline FVector Evaluate(float BlendDuration, FVector TargetLocation, float BlendCurveValue, float BlendWeight)
Private Attributes¶
| Return | Name | Description |
|---|---|---|
FVector |
_InitialDirection |
|
ComposableCameraPolynomial< 5, FVector > |
Poly |
_InitialDirection¶
FVector _InitialDirection
Poly¶
ComposableCameraPolynomial< 5, FVector > Poly