#include <ComposableCameraInertializedTransition.h>

Public Methods


ComposableCameraIndependentPositionalInertializer

ComposableCameraIndependentPositionalInertializer() = default

Defaulted constructor.


ComposableCameraIndependentPositionalInertializer

ComposableCameraIndependentPositionalInertializer(const ComposableCameraIndependentPositionalInertializer &) = default

Defaulted constructor.


ComposableCameraIndependentPositionalInertializer

ComposableCameraIndependentPositionalInertializer(ComposableCameraIndependentPositionalInertializer &&) = default

Defaulted constructor.


ComposableCameraIndependentPositionalInertializer

inline

inline ComposableCameraIndependentPositionalInertializer(const FComposableCameraPose & LastSourceCameraPose, const FComposableCameraPose & ThisSourceCameraPose, const FComposableCameraPose & ThisTargetCameraPose, float BlendTime, float DeltaTime)

Evaluate

inline

inline FVector Evaluate(float BlendDuration, FVector TargetLocation)

Evaluate

inline

inline FVector Evaluate(float BlendDuration, FVector TargetLocation, float BlendCurveValue, float BlendWeight)

Private Attributes

Return Name Description
FVector _InitialDirection
ComposableCameraPolynomial< 5, FVector > Poly

_InitialDirection

FVector _InitialDirection

Poly

ComposableCameraPolynomial< 5, FVector > Poly