#include <ComposableCameraModifierManager.h>
Inherits:
UObject
An actor managing all camera modifiers.
Public Methods¶
| Return | Name | Description |
|---|---|---|
void |
AddModifier |
|
void |
RemoveModifier |
|
FComposableCameraModifierData & |
GetModifierData inline |
|
const FComposableCameraModifierData & |
GetModifierData const inline |
Const overload for read-only access (debug tooling / inspectors). Returns the same struct by const reference — callers can iterate the ModifierData / EffectiveModifiers maps but cannot mutate them. |
AddModifier¶
void AddModifier(UComposableCameraNodeModifierDataAsset * ModifierAsset)
RemoveModifier¶
void RemoveModifier(UComposableCameraNodeModifierDataAsset * ModifierAsset)
GetModifierData¶
inline
inline FComposableCameraModifierData & GetModifierData()
GetModifierData¶
const inline
inline const FComposableCameraModifierData & GetModifierData() const
Const overload for read-only access (debug tooling / inspectors). Returns the same struct by const reference — callers can iterate the ModifierData / EffectiveModifiers maps but cannot mutate them.
Private Attributes¶
| Return | Name | Description |
|---|---|---|
FComposableCameraModifierData |
ModifierData |
ModifierData¶
FComposableCameraModifierData ModifierData