#include <ComposableCameraPivotLookAheadNode.h>
Inherits:
UComposableCameraCameraNodeBase
Projects a pivot position forward by a velocity-derived look-ahead offset.
Intended placement:
ReceivePivotActor -> PivotLookAhead -> PivotOffset / ScreenSpacePivot -> LookAt -> CameraOffset.
Public Attributes¶
| Return | Name | Description |
|---|---|---|
FVector |
PivotPosition |
Pivot position to project. Usually wired from ReceivePivotActor or another pivot-producing node. |
EComposableCameraActorInputSource |
VelocityActorSource |
Selects whether VelocityActor comes from the controlled pawn or an explicit actor. |
TObjectPtr< AActor > |
VelocityActor |
Actor whose velocity drives look-ahead. If unresolved, the node falls back to frame-to-frame PivotPosition velocity. |
float |
LookAheadTime |
Seconds into the future to project PivotPosition using the resolved velocity. |
float |
VelocityDampingTime |
Time used to damp velocity changes. Set to 0 for immediate velocity response. |
PivotPosition¶
FVector PivotPosition { FVector::ZeroVector }
Pivot position to project. Usually wired from ReceivePivotActor or another pivot-producing node.
VelocityActorSource¶
EComposableCameraActorInputSource VelocityActorSource { EComposableCameraActorInputSource::ExplicitActor }
Selects whether VelocityActor comes from the controlled pawn or an explicit actor.
VelocityActor¶
TObjectPtr< AActor > VelocityActor { nullptr }
Actor whose velocity drives look-ahead. If unresolved, the node falls back to frame-to-frame PivotPosition velocity.
LookAheadTime¶
float LookAheadTime { 0.f }
Seconds into the future to project PivotPosition using the resolved velocity.
VelocityDampingTime¶
float VelocityDampingTime { 0.f }
Time used to damp velocity changes. Set to 0 for immediate velocity response.
Public Methods¶
| Return | Name | Description |
|---|---|---|
UComposableCameraPivotLookAheadNode inline |
||
void |
OnInitialize_Implementation virtual |
|
void |
OnFirstTickNode_Implementation virtual |
|
void |
OnTickNode_Implementation virtual |
|
void |
GetPinDeclarations_Implementation virtual const |
|
void |
DrawNodeDebug virtual const |
Called each frame when the CCS.Debug.Viewport CVar is enabled, for every node on the currently running camera. |
UComposableCameraPivotLookAheadNode¶
inline
inline UComposableCameraPivotLookAheadNode()
OnInitialize_Implementation¶
virtual
virtual void OnInitialize_Implementation()
OnFirstTickNode_Implementation¶
virtual
virtual void OnFirstTickNode_Implementation()
OnTickNode_Implementation¶
virtual
virtual void OnTickNode_Implementation(float DeltaTime, const FComposableCameraPose & CurrentCameraPose, FComposableCameraPose & OutCameraPose)
GetPinDeclarations_Implementation¶
virtual const
virtual void GetPinDeclarations_Implementation(TArray< FComposableCameraNodePinDeclaration > & OutPins) const
DrawNodeDebug¶
virtual const
virtual void DrawNodeDebug(UWorld * World, bool bViewerIsOutsideCamera) const
Draws an orange sphere at the predicted pivot when CCS.Debug.Viewport.PivotLookAhead 1 is enabled, or when CCS.Debug.Viewport.Nodes.All 1 enables all node gizmos. Compiled out in shipping builds.
Private Attributes¶
| Return | Name | Description |
|---|---|---|
FVector |
LastPivotPosition |
|
FVector |
SmoothedVelocity |
|
FVector |
VelocitySmoothingVelocity |
|
bool |
bHasLastPivotPosition |
|
FVector |
LastOutputPivotPosition |
Last predicted pivot cached for non-shipping viewport debug drawing. |
LastPivotPosition¶
FVector LastPivotPosition { FVector::ZeroVector }
SmoothedVelocity¶
FVector SmoothedVelocity { FVector::ZeroVector }
VelocitySmoothingVelocity¶
FVector VelocitySmoothingVelocity { FVector::ZeroVector }
bHasLastPivotPosition¶
bool bHasLastPivotPosition { false }
LastOutputPivotPosition¶
FVector LastOutputPivotPosition { FVector::ZeroVector }
Last predicted pivot cached for non-shipping viewport debug drawing.