#include <ComposableCameraLockOnAimPoint.h>
Runtime state for ComposableCameraSystem::ComputeLockOnAimPoint.
Public Attributes¶
| Return | Name | Description |
|---|---|---|
bool |
bInModify |
True while the follow/aim pair is inside the correction radius. |
bool |
bHasCurrentAddition |
True while a correction offset is active or blending out. |
FVector |
CurrentAddition |
Current correction offset added to the raw aim point. |
bool |
bIsBlendingOut |
True while the previous correction offset is fading back to zero. |
float |
BlendOutElapsedTime |
Elapsed blend-out time in seconds. |
FVector |
BlendOutStartAddition |
Correction offset captured when blend-out began. |
bInModify¶
bool bInModify = false
True while the follow/aim pair is inside the correction radius.
bHasCurrentAddition¶
bool bHasCurrentAddition = false
True while a correction offset is active or blending out.
CurrentAddition¶
FVector CurrentAddition = FVector::ZeroVector
Current correction offset added to the raw aim point.
bIsBlendingOut¶
bool bIsBlendingOut = false
True while the previous correction offset is fading back to zero.
BlendOutElapsedTime¶
float BlendOutElapsedTime = 0.f
Elapsed blend-out time in seconds.
BlendOutStartAddition¶
FVector BlendOutStartAddition = FVector::ZeroVector
Correction offset captured when blend-out began.