#include <ComposableCameraLockOnAimPoint.h>

Runtime state for ComposableCameraSystem::ComputeLockOnAimPoint.

Public Attributes

Return Name Description
bool bInModify True while the follow/aim pair is inside the correction radius.
bool bHasCurrentAddition True while a correction offset is active or blending out.
FVector CurrentAddition Current correction offset added to the raw aim point.
bool bIsBlendingOut True while the previous correction offset is fading back to zero.
float BlendOutElapsedTime Elapsed blend-out time in seconds.
FVector BlendOutStartAddition Correction offset captured when blend-out began.

bInModify

bool bInModify = false

True while the follow/aim pair is inside the correction radius.


bHasCurrentAddition

bool bHasCurrentAddition = false

True while a correction offset is active or blending out.


CurrentAddition

FVector CurrentAddition = FVector::ZeroVector

Current correction offset added to the raw aim point.


bIsBlendingOut

bool bIsBlendingOut = false

True while the previous correction offset is fading back to zero.


BlendOutElapsedTime

float BlendOutElapsedTime = 0.f

Elapsed blend-out time in seconds.


BlendOutStartAddition

FVector BlendOutStartAddition = FVector::ZeroVector

Correction offset captured when blend-out began.