#include <ComposableCameraCameraNodeBase.h>
Class-level binding table for a camera node UClass.
Built once (lazily, on first call) per concrete UClass and cached module-locally. The node's TickNode prologue uses this to re-resolve every input pin into its matching UPROPERTY field each frame, so subclass code can just read members directly instead of calling GetInputPinValue
Public Attributes¶
| Return | Name | Description |
|---|---|---|
TArray< FComposableCameraNodePinBinding > |
InputBindings |
All input pins that have a matched top-level UPROPERTY on the node. |
InputBindings¶
TArray< FComposableCameraNodePinBinding > InputBindings
All input pins that have a matched top-level UPROPERTY on the node.