#include <ComposableCameraCameraNodeBase.h>

Class-level binding table for a camera node UClass.

Built once (lazily, on first call) per concrete UClass and cached module-locally. The node's TickNode prologue uses this to re-resolve every input pin into its matching UPROPERTY field each frame, so subclass code can just read members directly instead of calling GetInputPinValue(FName).

Public Attributes

Return Name Description
TArray< FComposableCameraNodePinBinding > InputBindings All input pins that have a matched top-level UPROPERTY on the node.

InputBindings

TArray< FComposableCameraNodePinBinding > InputBindings

All input pins that have a matched top-level UPROPERTY on the node.