#include <ComposableCameraNodePinTypes.h>

Per-node-template container for pin overrides, forming a parallel array to UComposableCameraTypeAsset::NodeTemplates. Each entry holds the sparse list of overrides for the corresponding node instance. A wrapper struct (rather than TArray<TArray<…>>) is used because Unreal's reflection does not support nested TArray properties directly.

Public Attributes

Return Name Description
TArray< FComposableCameraPinOverride > Overrides Sparse list of pin overrides for this node instance. Pins without an entry here use their C++ declaration defaults (bAsPin = Decl.bDefaultAsPin, DefaultValueString from the class).

Overrides

TArray< FComposableCameraPinOverride > Overrides

Sparse list of pin overrides for this node instance. Pins without an entry here use their C++ declaration defaults (bAsPin = Decl.bDefaultAsPin, DefaultValueString from the class).