#include <ComposableCameraNodePinTypes.h>
Per-node-template container for pin overrides, forming a parallel array to UComposableCameraTypeAsset::NodeTemplates. Each entry holds the sparse list of overrides for the corresponding node instance. A wrapper struct (rather than TArray<TArray<…>>) is used because Unreal's reflection does not support nested TArray properties directly.
Public Attributes¶
| Return | Name | Description |
|---|---|---|
TArray< FComposableCameraPinOverride > |
Overrides |
Sparse list of pin overrides for this node instance. Pins without an entry here use their C++ declaration defaults (bAsPin = Decl.bDefaultAsPin, DefaultValueString from the class). |
Overrides¶
TArray< FComposableCameraPinOverride > Overrides
Sparse list of pin overrides for this node instance. Pins without an entry here use their C++ declaration defaults (bAsPin = Decl.bDefaultAsPin, DefaultValueString from the class).