#include <ComposableCameraTransitionBase.h>
Parameters passed when a transition is initialized. Contains the source pose data needed for transitions to set up their internal state.
Public Attributes¶
| Return | Name | Description |
|---|---|---|
FComposableCameraPose |
CurrentSourcePose |
Source pose at the moment the transition starts (the blended output the player was seeing). |
FComposableCameraPose |
PreviousSourcePose |
Previous frame's source pose (for velocity-based transitions like inertialization). |
float |
DeltaTime |
Delta time of the frame when the transition was created. |
CurrentSourcePose¶
FComposableCameraPose CurrentSourcePose
Source pose at the moment the transition starts (the blended output the player was seeing).
PreviousSourcePose¶
FComposableCameraPose PreviousSourcePose
Previous frame's source pose (for velocity-based transitions like inertialization).
DeltaTime¶
float DeltaTime { 0.f }
Delta time of the frame when the transition was created.