#include <ComposableCameraTransitionBase.h>

Parameters passed when a transition is initialized. Contains the source pose data needed for transitions to set up their internal state.

Public Attributes

Return Name Description
FComposableCameraPose CurrentSourcePose Source pose at the moment the transition starts (the blended output the player was seeing).
FComposableCameraPose PreviousSourcePose Previous frame's source pose (for velocity-based transitions like inertialization).
float DeltaTime Delta time of the frame when the transition was created.

CurrentSourcePose

FComposableCameraPose CurrentSourcePose

Source pose at the moment the transition starts (the blended output the player was seeing).


PreviousSourcePose

FComposableCameraPose PreviousSourcePose

Previous frame's source pose (for velocity-based transitions like inertialization).


DeltaTime

float DeltaTime { 0.f }

Delta time of the frame when the transition was created.