Resolved volume packed for the debug draw + clamp logic. All fields populated in-tick; not persisted across ticks (node is otherwise stateless and scrubbable).
Public Attributes¶
| Return | Name | Description |
|---|---|---|
EComposableCameraVolumeShape |
Shape |
|
FVector |
Center |
|
FRotator |
Rotation |
|
FVector |
BoxExtents |
|
float |
SphereRadius |
Shape¶
EComposableCameraVolumeShape Shape =
Center¶
FVector Center = FVector::ZeroVector
Rotation¶
FRotator Rotation = FRotator::ZeroRotator
BoxExtents¶
FVector BoxExtents = FVector::ZeroVector
SphereRadius¶
float SphereRadius = 0.f
FResolvedVolume¶
Resolved volume packed for the debug draw + clamp logic. All fields populated in-tick; not persisted across ticks (node is otherwise stateless and scrubbable).
Public Attributes¶
| Return | Name | Description |
|---|---|---|
EComposableCameraVolumeShape |
Shape |
|
FVector |
Center |
|
FRotator |
Rotation |
|
FVector |
BoxExtents |
|
float |
SphereRadius |
Shape¶
EComposableCameraVolumeShape Shape =
Center¶
FVector Center = FVector::ZeroVector
Rotation¶
FRotator Rotation = FRotator::ZeroRotator
BoxExtents¶
FVector BoxExtents = FVector::ZeroVector
SphereRadius¶
float SphereRadius = 0.f