Resolved volume packed for the debug draw + clamp logic. All fields populated in-tick; not persisted across ticks (node is otherwise stateless and scrubbable).

Public Attributes

Return Name Description
EComposableCameraVolumeShape Shape
FVector Center
FRotator Rotation
FVector BoxExtents
float SphereRadius

Shape

EComposableCameraVolumeShape Shape = 

Center

FVector Center = FVector::ZeroVector

Rotation

FRotator Rotation = FRotator::ZeroRotator

BoxExtents

FVector BoxExtents = FVector::ZeroVector

SphereRadius

float SphereRadius = 0.f

FResolvedVolume

Resolved volume packed for the debug draw + clamp logic. All fields populated in-tick; not persisted across ticks (node is otherwise stateless and scrubbable).

Public Attributes

Return Name Description
EComposableCameraVolumeShape Shape
FVector Center
FRotator Rotation
FVector BoxExtents
float SphereRadius

Shape

EComposableCameraVolumeShape Shape = 

Center

FVector Center = FVector::ZeroVector

Rotation

FRotator Rotation = FRotator::ZeroRotator

BoxExtents

FVector BoxExtents = FVector::ZeroVector

SphereRadius

float SphereRadius = 0.f