#include <ComposableCameraCylindricalTransition.h>
Inherits:
UComposableCameraTransitionBase
Cylindrical transition.
Public Attributes¶
| Return | Name | Description |
|---|---|---|
float |
MinimumDistanceFromOrigin |
|
bool |
bLockToPivot |
MinimumDistanceFromOrigin¶
float MinimumDistanceFromOrigin { 10.f }
bLockToPivot¶
bool bLockToPivot { true }
Public Methods¶
| Return | Name | Description |
|---|---|---|
void |
OnBeginPlay_Implementation virtual |
|
FComposableCameraPose |
OnEvaluate_Implementation virtual |
OnBeginPlay_Implementation¶
virtual
virtual void OnBeginPlay_Implementation(float DeltaTime, const FComposableCameraPose & CurrentSourcePose, const FComposableCameraPose & CurrentTargetPose)
OnEvaluate_Implementation¶
virtual
virtual FComposableCameraPose OnEvaluate_Implementation(float DeltaTime, const FComposableCameraPose & CurrentSourcePose, const FComposableCameraPose & CurrentTargetPose)