#include <ComposableCameraCylindricalTransition.h>

Inherits: UComposableCameraTransitionBase

Cylindrical transition.

Public Attributes

Return Name Description
float MinimumDistanceFromOrigin
bool bLockToPivot

MinimumDistanceFromOrigin

float MinimumDistanceFromOrigin { 10.f }

bLockToPivot

bool bLockToPivot { true }

Public Methods

Return Name Description
void OnBeginPlay_Implementation virtual
FComposableCameraPose OnEvaluate_Implementation virtual

OnBeginPlay_Implementation

virtual

virtual void OnBeginPlay_Implementation(float DeltaTime, const FComposableCameraPose & CurrentSourcePose, const FComposableCameraPose & CurrentTargetPose)

OnEvaluate_Implementation

virtual

virtual FComposableCameraPose OnEvaluate_Implementation(float DeltaTime, const FComposableCameraPose & CurrentSourcePose, const FComposableCameraPose & CurrentTargetPose)