#include <ComposableCameraRotationConstraints.h>
Inherits:
UComposableCameraCameraNodeBase
Node for constraining rotation's yaw or pitch.
@ InputParameter bConstrainYaw: Whether to enable yaw constraint.
@ InputParameter ConstrainYawType: Constrain yaw type, choose between WorldSpace, ActorSpace and VectorSpace.
@ InputParameter ActorForYawConstrain: Reference actor when ActorSpace is used. Its transform will be used as the reference frame.
@ InputParameter VectorForYawConstrain: Reference vector when VectorSpace is used. It will serve as the forward vector of the reference frame.
@ InputParameter YawRange: Yaw range in the reference frame. Use the world space, actor space or vector space as the reference frame.
@ InputParameter bConstrainPitch: Whether to enable pitch constraint.
@ InputParameter ConstrainPitchType: Constrain pitch type, choose between WorldSpace, ActorSpace and VectorSpace.
@ InputParameter ActorForPitchConstrain: Reference actor when ActorSpace is used. Its transform will be used as the reference frame.
@ InputParameter VectorForPitchConstrain: Reference vector when VectorSpace is used. It will serve as the forward vector of the reference frame.
@ InputParameter PitchRange: Pitch range in the reference frame. Use the world space, actor space or vector space as the reference frame.
Public Attributes¶
| Return | Name | Description |
|---|---|---|
bool |
bConstrainYaw |
|
EComposableCameraRotationConstrainType |
ConstrainYawType |
|
TSoftObjectPtr< AActor > |
ActorForYawConstrain |
|
FVector |
VectorForYawConstrain |
|
FVector2D |
YawRange |
|
bool |
bConstrainPitch |
|
EComposableCameraRotationConstrainType |
ConstrainPitchType |
|
TSoftObjectPtr< AActor > |
ActorForPitchConstrain |
|
FVector |
VectorForPitchConstrain |
|
FVector2D |
PitchRange |
bConstrainYaw¶
bool bConstrainYaw { false }
ConstrainYawType¶
EComposableCameraRotationConstrainType ConstrainYawType { }
ActorForYawConstrain¶
TSoftObjectPtr< AActor > ActorForYawConstrain { nullptr }
VectorForYawConstrain¶
FVector VectorForYawConstrain { FVector::ForwardVector }
YawRange¶
FVector2D YawRange { FVector2D {-180., 180.} }
bConstrainPitch¶
bool bConstrainPitch { true }
ConstrainPitchType¶
EComposableCameraRotationConstrainType ConstrainPitchType { }
ActorForPitchConstrain¶
TSoftObjectPtr< AActor > ActorForPitchConstrain { nullptr }
VectorForPitchConstrain¶
FVector VectorForPitchConstrain { FVector::ForwardVector }
PitchRange¶
FVector2D PitchRange { FVector2D {-70., 70.} }
Public Methods¶
| Return | Name | Description |
|---|---|---|
void |
OnTickNode_Implementation virtual |
|
void |
GetPinDeclarations_Implementation virtual const |
OnTickNode_Implementation¶
virtual
virtual void OnTickNode_Implementation(float DeltaTime, const FComposableCameraPose & CurrentCameraPose, FComposableCameraPose & OutCameraPose)
GetPinDeclarations_Implementation¶
virtual const
virtual void GetPinDeclarations_Implementation(TArray< FComposableCameraNodePinDeclaration > & OutPins) const
Private Methods¶
| Return | Name | Description |
|---|---|---|
double |
FindTargetYawInRange |
|
double |
FindTargetPitchInRange |
FindTargetYawInRange¶
double FindTargetYawInRange(const double WorldCurrentYaw, const FVector2D & Vector2)
FindTargetPitchInRange¶
double FindTargetPitchInRange(const double WorldCurrentPitch, const FVector2D & Vector2)