#include <ComposableCameraIndoorProfile.h>

Inherits: UDataAsset

Camera behavior applied while a player stands on an indoor surface layer.

Each profile owns modifier-asset templates. The indoor world subsystem duplicates those assets per player camera manager before applying them, so profile removal does not unregister an asset instance owned by another gameplay system.

Public Attributes

Return Name Description
TArray< TObjectPtr< UComposableCameraNodeModifierDataAsset > > ModifierAssets Modifier assets applied while this profile is active. Each asset still evaluates its own camera tag query.

ModifierAssets

TArray< TObjectPtr< UComposableCameraNodeModifierDataAsset > > ModifierAssets