#include <ComposableCameraModifierDataAsset.h>
Inherits:
UDataAsset
Data asset for node modifiers. Every entry is a fixed base wrapper selecting either a generic node-property override or a custom Modifier subclass. Modifiers can only be applied to non-transient cameras.
Public Attributes¶
| Return | Name | Description |
|---|---|---|
EComposableCameraModifierApplyMode |
ApplyMode |
Controls whether runtime changes reactivate the current camera or modify the existing camera instance. |
TArray< TObjectPtr< UComposableCameraModifierBase > > |
Modifiers |
Modifier wrappers. Each entry selects Node Type or Custom Modifier Class mode. |
TObjectPtr< UComposableCameraTransitionBase > |
OverrideEnterTransition |
Camera-pose transition used when this ReactivateCamera group is applied; falls back to the camera default when null. |
TObjectPtr< UComposableCameraTransitionBase > |
OverrideExitTransition |
Camera-pose transition used when this ReactivateCamera group is removed; falls back to the camera default when null. |
TObjectPtr< UComposableCameraModifierTransitionBase > |
OverrideEnterValueTransition |
Value transition used when this in-place Modifier becomes effective. Null means immediate. |
TObjectPtr< UComposableCameraModifierTransitionBase > |
OverrideReplaceValueTransition |
Value transition used when this in-place Modifier replaces another owner of the same property. Null uses the legacy priority handoff rule. |
TObjectPtr< UComposableCameraModifierTransitionBase > |
OverrideExitValueTransition |
Value transition used when this in-place Modifier stops being effective. Null means immediate. |
FGameplayTagQuery |
CameraTagQuery |
Boolean gameplay-tag expression selecting cameras. Empty means all cameras. |
FGameplayTagContainer |
CameraTags |
Deprecated exact-match legacy list migrated to an ANY query during PostLoad. |
int32 |
Priority |
Higher priority wins when several assets target the same node property. |
ApplyMode¶
EComposableCameraModifierApplyMode ApplyMode = EComposableCameraModifierApplyMode::ReactivateCamera
Existing assets deserialize to ReactivateCamera because it is value zero.
ModifyExistingInstance is opt-in and never inserts nodes into the Evaluation
Tree.
Modifiers¶
TArray< TObjectPtr< UComposableCameraModifierBase > > Modifiers
OverrideEnterTransition¶
TObjectPtr< UComposableCameraTransitionBase > OverrideEnterTransition
Visible only when ApplyMode == ReactivateCamera.
OverrideExitTransition¶
TObjectPtr< UComposableCameraTransitionBase > OverrideExitTransition
Visible only when ApplyMode == ReactivateCamera.
OverrideEnterValueTransition¶
TObjectPtr< UComposableCameraModifierTransitionBase > OverrideEnterValueTransition
Visible only when ApplyMode == ModifyExistingInstance.
OverrideReplaceValueTransition¶
TObjectPtr< UComposableCameraModifierTransitionBase > OverrideReplaceValueTransition
Visible only when ApplyMode == ModifyExistingInstance. Used when this asset
replaces another in-place owner for a property checked by both assets. Null
preserves legacy selection: the desired Enter transition is used when its
priority is at least the previous priority; otherwise the previous Exit
transition is used.
OverrideExitValueTransition¶
TObjectPtr< UComposableCameraModifierTransitionBase > OverrideExitValueTransition
Visible only when ApplyMode == ModifyExistingInstance.
CameraTagQuery¶
FGameplayTagQuery CameraTagQuery
Supports nested ALL, ANY, and NONE expressions. Empty queries match every
camera.
CameraTags¶
FGameplayTagContainer CameraTags
Deprecated. Use CameraTagQuery instead.
Priority¶
int32 Priority { 0 }
Public Methods¶
| Return | Name | Description |
|---|---|---|
bool |
MatchesCameraTags const |
Empty queries match every camera. |
void |
PostLoad virtual |
Migrates legacy CameraTags data. |
MatchesCameraTags¶
const
bool MatchesCameraTags(const FGameplayTagContainer & InCameraTags) const
PostLoad¶
virtual
virtual void PostLoad()