#include <ComposableCameraModifierDataAsset.h>
Inherits:
UDataAsset
Data asset for node modifiers. A node modifier can modify any parameters of any node type at runtime.
All modifiers are defined using blueprints by the users. Modifiers can only be applied to non-transient cameras.
Public Attributes¶
| Return | Name | Description |
|---|---|---|
TArray< UComposableCameraModifierBase * > |
Modifiers |
|
UComposableCameraTransitionBase * |
OverrideEnterTransition |
|
UComposableCameraTransitionBase * |
OverrideExitTransition |
|
FGameplayTagContainer |
CameraTags |
|
int32 |
Priority |
Modifiers¶
TArray< UComposableCameraModifierBase * > Modifiers
OverrideEnterTransition¶
UComposableCameraTransitionBase * OverrideEnterTransition
OverrideExitTransition¶
UComposableCameraTransitionBase * OverrideExitTransition
CameraTags¶
FGameplayTagContainer CameraTags
Priority¶
int32 Priority { 0 }