#include <ComposableCameraModifierDataAsset.h>

Inherits: UDataAsset

Data asset for node modifiers. A node modifier can modify any parameters of any node type at runtime.
All modifiers are defined using blueprints by the users. Modifiers can only be applied to non-transient cameras.

Public Attributes

Return Name Description
TArray< UComposableCameraModifierBase * > Modifiers
UComposableCameraTransitionBase * OverrideEnterTransition
UComposableCameraTransitionBase * OverrideExitTransition
FGameplayTagContainer CameraTags
int32 Priority

Modifiers

TArray< UComposableCameraModifierBase * > Modifiers

OverrideEnterTransition

UComposableCameraTransitionBase * OverrideEnterTransition

OverrideExitTransition

UComposableCameraTransitionBase * OverrideExitTransition

CameraTags

FGameplayTagContainer CameraTags

Priority

int32 Priority { 0 }