#include <ComposableCameraPatchTypeAsset.h>
Inherits:
UComposableCameraTypeAsset
Data asset describing a Camera Patch type — a small, time-bounded, additively- composable overlay that reads upstream pose, applies a node graph, writes a modified pose. Authored in the same visual editor as UComposableCameraTypeAsset, with no schema change (PatchSystemProposal §5 / §16.8).
Subclasses UComposableCameraTypeAsset for type-safe API (AddPatch only accepts UComposableCameraPatchTypeAsset*) and a separate Content Browser factory. The graph schema, pin system, parameter / variable system, and runtime data-block layout are all inherited unchanged.
Patch-incompatible nodes (those that ignore InPose and synthesize pose from scratch — e.g. RelativeFixedPose, MixingCamera, ViewTargetProxy) will be caught by the upcoming GetPatchCompatibility() node enum + a yellow-banner editor warning. That enum is introduced in a later staging step (see PatchSystemProposal §11 / §19); until then, any node may be wired into a Patch graph without surface-level guard rails.
Public Attributes¶
| Return | Name | Description |
|---|---|---|
float |
DefaultEnterDuration |
Default fade-in duration. Used when AddPatch's EnterDuration sentinel (== 0) is supplied. |
float |
DefaultExitDuration |
Default fade-out duration. Used when AddPatch's ExitDuration sentinel (== 0) is supplied. |
EComposableCameraPatchEase |
DefaultEaseType |
Easing curve applied symmetrically to BOTH the enter and the exit ramp. Asset-only — see EComposableCameraPatchEase doc comment for the rationale (no natural sentinel for an enum). |
int32 |
DefaultLayerIndex |
Default composition order. Lower runs earlier (matches GameplayCameras' StackOrder). Per-AddPatch override available via FComposableCameraPatchActivateParams::bOverrideLayerIndex |
uint8 |
DefaultExpirationType |
Default expiration channels. Bitmask of EComposableCameraPatchExpirationType. Per-AddPatch override always wins when non-zero (no sentinel — bitmask of 0 from the caller is treated as "use asset default"). |
float |
DefaultDuration |
Default duration in seconds for the Duration expiration channel. Used when AddPatch's Duration sentinel (== 0) is supplied AND the Duration channel is enabled. |
DefaultEnterDuration¶
float DefaultEnterDuration = 0.25f
Default fade-in duration. Used when AddPatch's EnterDuration sentinel (== 0) is supplied.
DefaultExitDuration¶
float DefaultExitDuration = 0.25f
Default fade-out duration. Used when AddPatch's ExitDuration sentinel (== 0) is supplied.
DefaultEaseType¶
EComposableCameraPatchEase DefaultEaseType =
Easing curve applied symmetrically to BOTH the enter and the exit ramp. Asset-only — see EComposableCameraPatchEase doc comment for the rationale (no natural sentinel for an enum).
DefaultLayerIndex¶
int32 DefaultLayerIndex = 0
Default composition order. Lower runs earlier (matches GameplayCameras' StackOrder). Per-AddPatch override available via FComposableCameraPatchActivateParams::bOverrideLayerIndex
- LayerIndex.
DefaultExpirationType¶
uint8 DefaultExpirationType = static_cast<uint8>()
Default expiration channels. Bitmask of EComposableCameraPatchExpirationType. Per-AddPatch override always wins when non-zero (no sentinel — bitmask of 0 from the caller is treated as "use asset default").
DefaultDuration¶
float DefaultDuration = 0.f
Default duration in seconds for the Duration expiration channel. Used when AddPatch's Duration sentinel (== 0) is supplied AND the Duration channel is enabled.
Public Methods¶
| Return | Name | Description |
|---|---|---|
bool |
CanRemain |
Condition expiration hook. Override in a Blueprint subclass to decide per-frame whether the Patch may remain active. Called ONLY when the Patch is in Active phase AND the Condition bit of ExpirationType is enabled — otherwise it is not consulted. Returning false flips the Patch to Exiting via the standard envelope ramp (same path as Duration expiration and manual ExpirePatch). |
bool |
CanRemain_Implementation virtual inline |
CanRemain¶
bool CanRemain(float DeltaTime, const FComposableCameraPose & UpstreamPose)
Condition expiration hook. Override in a Blueprint subclass to decide per-frame whether the Patch may remain active. Called ONLY when the Patch is in Active phase AND the Condition bit of ExpirationType is enabled — otherwise it is not consulted. Returning false flips the Patch to Exiting via the standard envelope ramp (same path as Duration expiration and manual ExpirePatch).
Signature mirrors UComposableCameraActionBase::CanExecute (PatchSystemProposal §16.10) — same param shape, same BlueprintNativeEvent idiom. UpstreamPose is the pose this Patch would act on (output of the tree evaluation and all lower-layer Patches this frame); inspect it to write conditions like "stop when the player is looking below the horizon" or "stop when FOV drops below 30°".
Default implementation returns true (Patch stays) — override in BP to add real gating.
CanRemain_Implementation¶
virtual inline
virtual inline bool CanRemain_Implementation(float DeltaTime, const FComposableCameraPose & UpstreamPose)