#include <ComposableCameraInertializedTransition.h>
Public Methods¶
| Return | Name | Description |
|---|---|---|
ComposableCameraPositionalInertializer |
Defaulted constructor. | |
ComposableCameraPositionalInertializer |
Defaulted constructor. | |
ComposableCameraPositionalInertializer |
Defaulted constructor. | |
ComposableCameraPositionalInertializer inline |
||
FVector |
Evaluate inline |
|
FVector |
Evaluate inline |
ComposableCameraPositionalInertializer¶
ComposableCameraPositionalInertializer() = default
Defaulted constructor.
ComposableCameraPositionalInertializer¶
ComposableCameraPositionalInertializer(const ComposableCameraPositionalInertializer &) = default
Defaulted constructor.
ComposableCameraPositionalInertializer¶
ComposableCameraPositionalInertializer(ComposableCameraPositionalInertializer &&) = default
Defaulted constructor.
ComposableCameraPositionalInertializer¶
inline
inline ComposableCameraPositionalInertializer(const FComposableCameraPose & LastSourceCameraPose, const FComposableCameraPose & ThisSourceCameraPose, const FComposableCameraPose & ThisTargetCameraPose, float BlendTime, float DeltaTime)
Evaluate¶
inline
inline FVector Evaluate(float BlendDuration, FVector TargetLocation)
Evaluate¶
inline
inline FVector Evaluate(float BlendDuration, FVector TargetLocation, float BlendCurveValue, float BlendWeight)
Private Attributes¶
| Return | Name | Description |
|---|---|---|
float |
_InitialLength |
|
FVector |
_InitialDirection |
|
ComposableCameraPolynomial< 5, float > |
Poly |
_InitialLength¶
float _InitialLength
_InitialDirection¶
FVector _InitialDirection
Poly¶
ComposableCameraPolynomial< 5, float > Poly