#include <ComposableCameraPostProcessNode.h>
Inherits:
UComposableCameraCameraNodeBase
Node that applies post-process settings to the camera pose.
Works like a PostProcessVolume but scoped to a single camera type. Only properties whose bOverride_* flag is true take effect; all others pass through from the camera component's baseline or from earlier nodes.
The settings are applied once per tick via FPostProcessUtils::OverridePostProcessSettings onto OutCameraPose.PostProcessSettings. Multiple PostProcess nodes in the same camera stack compose in execution order (later nodes override earlier ones for the same bOverride_* property).
No pins are declared — FPostProcessSettings is configured entirely through the Details panel, matching the PostProcessVolume workflow UE artists are already familiar with.
Public Attributes¶
| Return | Name | Description |
|---|---|---|
FPostProcessSettings |
PostProcessSettings |
Post-process settings to apply. Toggle individual bOverride_* flags to control which properties this node contributes. Properties with their override flag off are left untouched. |
PostProcessSettings¶
FPostProcessSettings PostProcessSettings
Post-process settings to apply. Toggle individual bOverride_* flags to control which properties this node contributes. Properties with their override flag off are left untouched.
Public Methods¶
| Return | Name | Description |
|---|---|---|
void |
OnTickNode_Implementation virtual |
OnTickNode_Implementation¶
virtual
virtual void OnTickNode_Implementation(float DeltaTime, const FComposableCameraPose & CurrentCameraPose, FComposableCameraPose & OutCameraPose)