#include <ComposableCameraReceivePivotActorNode.h>
Inherits:
UComposableCameraCameraNodeBase
Reads a pivot actor's location and publishes it as the pivot position for downstream nodes. This node runs every tick.
Public Attributes¶
| Return | Name | Description |
|---|---|---|
TObjectPtr< AActor > |
PivotActor |
|
bool |
bUseBoneForPivot |
|
FName |
BoneName |
PivotActor¶
TObjectPtr< AActor > PivotActor
bUseBoneForPivot¶
bool bUseBoneForPivot { false }
BoneName¶
FName BoneName
Public Methods¶
| Return | Name | Description |
|---|---|---|
void |
OnInitialize_Implementation virtual |
|
void |
OnTickNode_Implementation virtual |
|
void |
GetPinDeclarations_Implementation virtual const |
OnInitialize_Implementation¶
virtual
virtual void OnInitialize_Implementation()
OnTickNode_Implementation¶
virtual
virtual void OnTickNode_Implementation(float DeltaTime, const FComposableCameraPose & CurrentCameraPose, FComposableCameraPose & OutCameraPose)
GetPinDeclarations_Implementation¶
virtual const
virtual void GetPinDeclarations_Implementation(TArray< FComposableCameraNodePinDeclaration > & OutPins) const
Private Attributes¶
| Return | Name | Description |
|---|---|---|
USkeletalMeshComponent * |
SkeletalMeshComponentForPivotActor |
SkeletalMeshComponentForPivotActor¶
USkeletalMeshComponent * SkeletalMeshComponentForPivotActor { nullptr }