#include <ComposableCameraContextStack.h>

A single entry in the camera context stack. Each context owns its own Director (and thus its own EvaluationTree), representing an independent camera "mode" (e.g., gameplay, level sequence, UI).

Public Attributes

Return Name Description
TObjectPtr< UComposableCameraDirector > Director The Director that manages cameras and transitions within this context.
FName ContextName The name that identifies this context (from project settings).
FComposableCameraPose LastPose Last evaluated pose from this context. Used for inter-context blending on pop.

Director

TObjectPtr< UComposableCameraDirector > Director { nullptr }

The Director that manages cameras and transitions within this context.


ContextName

FName ContextName

The name that identifies this context (from project settings).


LastPose

FComposableCameraPose LastPose

Last evaluated pose from this context. Used for inter-context blending on pop.