#include <ComposableCameraContextStack.h>
A single entry in the camera context stack. Each context owns its own Director (and thus its own EvaluationTree), representing an independent camera "mode" (e.g., gameplay, level sequence, UI).
Public Attributes¶
| Return | Name | Description |
|---|---|---|
TObjectPtr< UComposableCameraDirector > |
Director |
The Director that manages cameras and transitions within this context. |
FName |
ContextName |
The name that identifies this context (from project settings). |
FComposableCameraPose |
LastPose |
Last evaluated pose from this context. Used for inter-context blending on pop. |
Director¶
TObjectPtr< UComposableCameraDirector > Director { nullptr }
The Director that manages cameras and transitions within this context.
ContextName¶
FName ContextName
The name that identifies this context (from project settings).
LastPose¶
FComposableCameraPose LastPose
Last evaluated pose from this context. Used for inter-context blending on pop.