#include <ComposableCameraTraceTypes.h>
Rewind trace frame describing a CCS camera evaluation and its captured debug primitives.
Public Attributes¶
| Return | Name | Description |
|---|---|---|
uint64 |
FrameCycle |
Frame cycle used to correlate active-camera and CCS evaluation events. |
double |
RecordingTime |
Trace recording time. |
uint64 |
WorldId |
Recorded world object id. |
uint64 |
SourceObjectId |
Source object that emitted the CCS evaluation frame. |
uint64 |
OwnerPawnId |
Owning pawn id when available. |
uint64 |
PlayerControllerId |
Player controller id when available. |
uint64 |
ViewTargetActorId |
View-target actor id when available. |
EComposableCameraTraceSourceKind |
SourceKind |
CCS evaluation source kind. |
EComposableCameraTraceProjectionStatus |
ProjectionStatus |
Projection result for the evaluated CCS pose. |
FName |
CameraTypeAssetName |
Camera type asset name captured for the frame. |
FName |
ContextName |
CCS context name captured for the frame. |
FComposableCameraTracePose |
CCSPose |
CCS internal pose for the frame. |
TArray< FComposableCameraDebugPrimitive > |
Primitives |
Captured node and transition debug primitives. |