#include <ComposableCameraEvaluationTree.h>
Inner node wrapper: wraps a transition that blends between a source (left) and target (right) subtree. Owns its child nodes via shared pointers.
Per-frame memoization (same rationale as LeafNodeWrapper): a snapshot DAG can traverse the same Inner node twice in one frame, and Transition->Evaluate decrements RemainingTime — so a naive re-entry would make the transition run at 2× speed. Cache the blended pose on first access and return it verbatim on every subsequent access in the same frame.
Public Attributes¶
| Return | Name | Description |
|---|---|---|
TObjectPtr< UComposableCameraTransitionBase > |
Transition |
|
TSharedPtr< FComposableCameraEvaluationTreeNode > |
LeftNode |
|
TSharedPtr< FComposableCameraEvaluationTreeNode > |
RightNode |
|
uint64 |
LastEvaluatedFrameCounter |
GFrameCounter at the last time this node's Evaluate advanced the transition. |
FComposableCameraPose |
CachedBlendedPose |
Blended pose from the last Evaluate at LastEvaluatedFrameCounter. |
Transition¶
TObjectPtr< UComposableCameraTransitionBase > Transition { nullptr }
LeftNode¶
TSharedPtr< FComposableCameraEvaluationTreeNode > LeftNode
RightNode¶
TSharedPtr< FComposableCameraEvaluationTreeNode > RightNode
LastEvaluatedFrameCounter¶
uint64 LastEvaluatedFrameCounter { 0 }
GFrameCounter at the last time this node's Evaluate advanced the transition.
CachedBlendedPose¶
FComposableCameraPose CachedBlendedPose
Blended pose from the last Evaluate at LastEvaluatedFrameCounter.
Public Methods¶
| Return | Name | Description |
|---|---|---|
FComposableCameraPose |
Evaluate |
Evaluate¶
FComposableCameraPose Evaluate(float DeltaTime)