#include <ComposableCameraIndoorSurfaceTypes.h>
Layer metadata for an indoor surface document.
Public Attributes¶
| Return | Name | Description |
|---|---|---|
FGuid |
LayerId |
Stable authoring identity generated and maintained by the indoor-layer tool. |
FName |
Name |
User-facing layer name. |
int32 |
Priority |
Higher value wins when layers occupy the same surface. |
TObjectPtr< UComposableCameraIndoorProfile > |
Profile |
Modifier profile applied while standing on this layer. |
FLinearColor |
DebugColor |
Overlay color. |
bool |
bEnabled |
Disabled layers are ignored by query and preview resolution. |
LayerId¶
FGuid LayerId
Name¶
FName Name = TEXT("Indoor Layer")
Priority¶
int32 Priority = 0
Profile¶
TObjectPtr< UComposableCameraIndoorProfile > Profile
DebugColor¶
FLinearColor DebugColor = FLinearColor(0.1f, 0.65f, 1.0f, 0.5f)
bEnabled¶
bool bEnabled = true