#include <ComposableCameraIndoorSurfaceTypes.h>

Blueprint-visible result for an indoor layer query.

Public Attributes

Return Name Description
FGuid LayerId Winning layer id.
FName LayerName Winning layer name.
int32 Priority Winning layer priority.
TObjectPtr< UComposableCameraIndoorProfile > Profile Profile assigned to the winning layer.
FVector SurfacePosition World-space surface hit position.
double VerticalDistance Query distance from origin to surface.

LayerId

FGuid LayerId

LayerName

FName LayerName = NAME_None

Priority

int32 Priority = 0

Profile

TObjectPtr< UComposableCameraIndoorProfile > Profile

SurfacePosition

FVector SurfacePosition = FVector::ZeroVector

VerticalDistance

double VerticalDistance = 0.0