#include <ComposableCameraIndoorSurfaceTypes.h>
Blueprint-visible result for an indoor layer query.
Public Attributes¶
| Return | Name | Description |
|---|---|---|
FGuid |
LayerId |
Winning layer id. |
FName |
LayerName |
Winning layer name. |
int32 |
Priority |
Winning layer priority. |
TObjectPtr< UComposableCameraIndoorProfile > |
Profile |
Profile assigned to the winning layer. |
FVector |
SurfacePosition |
World-space surface hit position. |
double |
VerticalDistance |
Query distance from origin to surface. |
LayerId¶
FGuid LayerId
LayerName¶
FName LayerName = NAME_None
Priority¶
int32 Priority = 0
Profile¶
TObjectPtr< UComposableCameraIndoorProfile > Profile
SurfacePosition¶
FVector SurfacePosition = FVector::ZeroVector
VerticalDistance¶
double VerticalDistance = 0.0