#include <ComposableCameraPoseHistoryData.h>
One frame's worth of pose snapshot captured by the PCM for the debug panel's "Pose History" sparklines + scrub tooltip.
Deliberately narrower than [FComposableCameraPose](FComposableCameraPose.md#fcomposablecamerapose): we only keep the fields the sparkline rows and tooltip display. Skipping FPostProcessSettings matters because it embeds TObjectPtr<UTexture> references — and the history ring buffer is NOT a UPROPERTY, so any UObject refs it held would escape GC tracking. Same GC-safety pattern as [UComposableCameraTransitionBase::FTransitionDebugSnapshot](FTransitionDebugSnapshot.md#ftransitiondebugsnapshot).
~48 bytes per entry × 120-entry capacity = ~6 KB of ring memory per PCM. Negligible.
Public Attributes¶
| Return | Name | Description |
|---|---|---|
FVector |
Position |
World position at capture. |
FRotator |
Rotation |
Rotation at capture (Pitch / Yaw / Roll). |
float |
FOVDegrees |
Resolved FOV in degrees (via [FComposableCameraPose::GetEffectiveFieldOfView](FComposableCameraPose.md#geteffectivefieldofview)). |
float |
GameTime |
Game-world time in seconds at capture (UWorld::GetTimeSeconds). Pauses with the game so the timeline doesn't drift while paused — that's the semantic users expect when scrubbing history. |
FName |
ContextName |
Active-context name at capture. Used both for the context-switch marker strip (vertical line across sparklines whenever this changes between adjacent entries) and for the hover tooltip. |
Position¶
FVector Position = FVector::ZeroVector
World position at capture.
Rotation¶
FRotator Rotation = FRotator::ZeroRotator
Rotation at capture (Pitch / Yaw / Roll).
FOVDegrees¶
float FOVDegrees = 90.f
Resolved FOV in degrees (via [FComposableCameraPose::GetEffectiveFieldOfView](FComposableCameraPose.md#geteffectivefieldofview)).
GameTime¶
float GameTime = 0.f
Game-world time in seconds at capture (UWorld::GetTimeSeconds). Pauses with the game so the timeline doesn't drift while paused — that's the semantic users expect when scrubbing history.
ContextName¶
FName ContextName = NAME_None
Active-context name at capture. Used both for the context-switch marker strip (vertical line across sparklines whenever this changes between adjacent entries) and for the hover tooltip.