#include <ComposableCameraCylindricalTransition.h>
Public Attributes¶
| Return | Name | Description |
|---|---|---|
FVector |
Origin |
|
FVector |
Direction |
|
float |
MinimumDistance |
|
float |
Distance |
|
bool |
bInfiniteDistance |
Origin¶
FVector Origin
Direction¶
FVector Direction
MinimumDistance¶
float MinimumDistance
Distance¶
float Distance
bInfiniteDistance¶
bool bInfiniteDistance
Public Methods¶
| Return | Name | Description |
|---|---|---|
FComposableCameraRayDefinition inline |
||
FComposableCameraRayDefinition inline |
||
FComposableCameraNearestPointsOnRaysResult |
FindNearestPointsByOtherRay inline |
FComposableCameraRayDefinition¶
inline
inline FComposableCameraRayDefinition(FVector InOrigin, FVector InDirection)
FComposableCameraRayDefinition¶
inline
inline FComposableCameraRayDefinition(FVector InOrigin, FVector InDirection, float InMinimumDistance)
FindNearestPointsByOtherRay¶
inline
inline FComposableCameraNearestPointsOnRaysResult FindNearestPointsByOtherRay(const FComposableCameraRayDefinition & OtherRay)