#include <ComposableCameraCylindricalTransition.h>

Public Attributes

Return Name Description
FVector Origin
FVector Direction
float MinimumDistance
float Distance
bool bInfiniteDistance

Origin

FVector Origin

Direction

FVector Direction

MinimumDistance

float MinimumDistance

Distance

float Distance

bInfiniteDistance

bool bInfiniteDistance

Public Methods

Return Name Description
FComposableCameraRayDefinition inline
FComposableCameraRayDefinition inline
FComposableCameraNearestPointsOnRaysResult FindNearestPointsByOtherRay inline

FComposableCameraRayDefinition

inline

inline FComposableCameraRayDefinition(FVector InOrigin, FVector InDirection)

FComposableCameraRayDefinition

inline

inline FComposableCameraRayDefinition(FVector InOrigin, FVector InDirection, float InMinimumDistance)

FindNearestPointsByOtherRay

inline

inline FComposableCameraNearestPointsOnRaysResult FindNearestPointsByOtherRay(const FComposableCameraRayDefinition & OtherRay)