#include <ComposableCameraDynamicDeocclusionTransition.h>
Public Attributes¶
| Return | Name | Description |
|---|---|---|
float |
Yaw |
|
float |
Pitch |
|
float |
Length |
|
float |
Radius |
|
FVector |
Offset |
|
TObjectPtr< UCurveFloat > |
StrengthCurve |
Yaw¶
float Yaw { 0.f }
Pitch¶
float Pitch { 0.f }
Length¶
float Length { 100.f }
Radius¶
float Radius { 0.f }
Offset¶
FVector Offset { FVector::ZeroVector }
StrengthCurve¶
TObjectPtr< UCurveFloat > StrengthCurve { nullptr }
Public Methods¶
| Return | Name | Description |
|---|---|---|
FVector |
GetRayStartPosition const inline |
|
FVector |
GetRayEndPosition const inline |
GetRayStartPosition¶
const inline
inline FVector GetRayStartPosition(const FComposableCameraPose & Pose) const
GetRayEndPosition¶
const inline
inline FVector GetRayEndPosition(const FComposableCameraPose & Pose) const