#include <ComposableCameraDynamicDeocclusionTransition.h>

Public Attributes

Return Name Description
float Yaw
float Pitch
float Length
float Radius
FVector Offset
TObjectPtr< UCurveFloat > StrengthCurve

Yaw

float Yaw { 0.f }

Pitch

float Pitch { 0.f }

Length

float Length { 100.f }

Radius

float Radius { 0.f }

Offset

FVector Offset { FVector::ZeroVector }

StrengthCurve

TObjectPtr< UCurveFloat > StrengthCurve { nullptr }

Public Methods

Return Name Description
FVector GetRayStartPosition const inline
FVector GetRayEndPosition const inline

GetRayStartPosition

const inline

inline FVector GetRayStartPosition(const FComposableCameraPose & Pose) const

GetRayEndPosition

const inline

inline FVector GetRayEndPosition(const FComposableCameraPose & Pose) const