#include <ComposableCameraShot.h>
Focus layer — decides focus distance. Independent of Position / Rotation / FOV. See spec §4.6.
Public Attributes¶
| Return | Name | Description |
|---|---|---|
EShotFocusMode |
Mode |
|
float |
ManualDistance |
Used iff Mode == Manual. |
FComposableCameraAnchorSpec |
FocusAnchor |
Used iff Mode == FollowCustomAnchor. Lets the focus point follow a third world point distinct from Placement / Aim. Resolved from the Shot's Targets list (or a fixed world point) via [FComposableCameraAnchorSpec](FComposableCameraAnchorSpec.md#fcomposablecameraanchorspec). |
Mode¶
EShotFocusMode Mode =
ManualDistance¶
float ManualDistance = 200.f
Used iff Mode == Manual.
FocusAnchor¶
FComposableCameraAnchorSpec FocusAnchor
Used iff Mode == FollowCustomAnchor. Lets the focus point follow a third world point distinct from Placement / Aim. Resolved from the Shot's Targets list (or a fixed world point) via [FComposableCameraAnchorSpec](FComposableCameraAnchorSpec.md#fcomposablecameraanchorspec).