#include <ComposableCameraShot.h>
Lens layer — decides FOV + Aperture. See spec §4.5.
Public Attributes¶
| Return | Name | Description |
|---|---|---|
EShotFOVMode |
FOVMode |
|
float |
ManualFOV |
|
float |
DesiredViewportFillRatio |
Used iff FOVMode == SolvedFromBoundsFit. The perceptual-union-box's longest axis should occupy this fraction of the viewport. 0.5 = half the viewport's longest axis. |
FFloatInterval |
FOVClamp |
Hard clamp on the solved FOV. |
float |
Aperture |
Lens aperture (f-stops). No auto mode — purely artistic. |
float |
FOVSpeed |
IIR damping speed for the solved FOV (FMath::FInterpTo Speed semantics). 0 = no damping → camera snaps to the authored / solved FOV every frame (V1 default). Positive = damped — when the designer drags ManualFOV or SolvedFromBoundsFit's solved FOV jumps (target-set composition change), the lens glides toward the new value over time. Independent of Placement.DistanceSpeed (which damps depth). Requires PriorPose != nullptr like the other V2.2 stateful damping; first-frame seed snaps to authored. |
FOVMode¶
EShotFOVMode FOVMode =
ManualFOV¶
float ManualFOV = 79.f
DesiredViewportFillRatio¶
float DesiredViewportFillRatio = 0.5f
Used iff FOVMode == SolvedFromBoundsFit. The perceptual-union-box's longest axis should occupy this fraction of the viewport. 0.5 = half the viewport's longest axis.
FOVClamp¶
FFloatInterval FOVClamp { 12.f, 100.f }
Hard clamp on the solved FOV.
Aperture¶
float Aperture = 2.8f
Lens aperture (f-stops). No auto mode — purely artistic.
FOVSpeed¶
float FOVSpeed = 0.f
IIR damping speed for the solved FOV (FMath::FInterpTo Speed semantics). 0 = no damping → camera snaps to the authored / solved FOV every frame (V1 default). Positive = damped — when the designer drags ManualFOV or SolvedFromBoundsFit's solved FOV jumps (target-set composition change), the lens glides toward the new value over time. Independent of Placement.DistanceSpeed (which damps depth). Requires PriorPose != nullptr like the other V2.2 stateful damping; first-frame seed snaps to authored.